Game



.April 29, 1924;. l,4f92,072 A. CORNELL ET Al.

GAME

Filed Jun 8. 1921 a mw @l t@ W gv El INVENTOR.

BY )inf nCHZwZ.

gg, ATTORNEY.

Patented Apr. 29, i924.

ALLYN CORNELL AND inner/iV c. HAZ'EN, or SAN DIEGO, cALir'onNrA.

GAME.

Application filed June 8, 1921. Serial No. 475,873.

To ZZ fui/7i om it may. conce/ra Be it known 'that we, ALLYN CoRNnLL andHman C. HAZEN, citizens of the United States. residingat. San Diegdinthe county of San Diego and State of California. have invented a certainnew and useful Game, of which the following is a specification.

Our invention relates to a gaine, somewhat in the form and nature of agame of checkers, and the objectsy of our invention are, first, toprovide a novel and interesting parlor gaine to be played by twopersons; second. to provide a game ofl this class which symbolizes pigsand boys attempting to drive and herd the same, or corralling them;third, to provide a game of this class with a novel way of playing thesame; fourth, to provide a game of this class which is' very interestingto children or young folks and fifth, to provide a game apparatus ofthis class which is very simple and economical to construct, easy toplay and learn to play, interesting and educational in its nature.

l/Vith these and other objects in view as will appear hereinafter, ourinvention consists of certain novel features of construction,combination and arrangement of parts and portions, as will behereinafter describedv in detail and particularly set forth in theappended claims, reference being had to the accompanying drawings and tothe cha-racters of reference thereon which form a part of thisapplication, in which z- Figure l, is a top or plan view of the boardupon which the game is played. Fig. 2 is a top or plan view of one typeof playing block and Fig. 3 is a top'or plan view of another type ofplaying block.

Similar characters of reference refer to similar parts and portions`throughoutthe several views of the drawing.

The board l. pig blocks 2. and boy blocks 3. constitute the principalparts and portions of our game apparatus.

The board l may be made` of any material desired, and may beeconomically constructed from pasteboard. It is provided on its uppersurface with one hundred squares, ten each way and each about one inchsquare. The two middle rows of squares la at which the word Road ispositioned at opposite ends are preferably of lighter color than theremaining squares, thus distinguishing these two rows of squares .as aroad. The remainder of the squares are slightly darl-;- er, while twosquares lb in the middle on opposite sides in the outer rows and whichare designated The wallow are dark. These two squares lb on oppositesides represent the wallow for the pig/sand it will be noted that theboard is provided with illustrations of pigs and boys at the corners andalso printed on the margin.

There are two pig blocks 2, with the illustration of a pig on each one,except they are of different color, so that each player has a pig blockof diffe-rent color and there are two sets of hoy blocks like the block3. shown in Fig. 3, eight blocks in each set Vand the two sets are ofdifferent color so that each playerfhas a pig block with a pig and eightboy blocksy 3, of the same color withv blocks may be jumped over any ofthe opposing blocks in any direction.

`The game is played as follows: Each playerplaces his pig block in oneof the two squares of its own wallow. He then arranges 'his boy blocksas he thinks best in any of the squares on his side of the board fromthe road except his wallow. They start the gameV by each in turn movinghis pig block out of the wallow, (and he cannot return the pig block tothe wallow). After the pig block is on its way he may move any block heVlikes in any direction, one square at a time. Each player gets one moveor jump as the case may be in any turn. Upon .moving any block intocon-A tact with an opposing block in an adjacent square, a boy block maybe jumped over into the next square beyond. but the jumping over a blockdoes not in any way affect the block and it remains in its position.

In order to win. the game the player must move his pig block into thewallow onitlic opposite side of the board, or he .must surround theopposing players pig block so y that it cannot move. In doing this, hemay make use of the position of his opponents boy blocks in catching hisopponents pig block and thus causing the opposing players boy bloelis touid inhis own-defeat. Then the pig block ofthe opponent is surrounded orblocked in :L corner or atthe side of the board so that the pigblock 'Ycannot inove, the genie is won by the party so Lblocking the pig block.

Though we have shown and described u particular construction,coii'i'binetio-nY and zn'- .razngeinent of gaine apparatus and aipurtien-lar wey of playing the grime, we' do not Wish to be l' iited tothis particular Construc-V tion, combination and zrrrungen'ient, nor tothe particular manner of playing the game,

but desire to include in the scope of our in#V ber oat sections on eachside of the rinidwziy7 withtlie igiire of n' pig on. each zuid-,ofdifierent'clor, ,and sixteen blocks with the figure 1 otre boy, eight ofthein being of different color than the other eight. i Y

2; VIn gaine of the vclass described, it

board divided olli'V into one hundred squares und further divided inYthe'iniddle by two rows of such squares of e lighter color representingu road'end provided with two dark squares in the'niiddle on the oppositesides etV the outer edge representing zi wellow on each side, zu'plurality of cards With theY representation of aV boy on oneV side andi card` with the representation of e pig all of one color and the sainenumber Vfor the opposing side of e1 ditterent color. y ,Y ii 'testimonywhereof, we have hereunto set our hands at San Diego, California, thisl28th day of B12031921, j

ALLYN ooRNELL.

